June 25th, 2012 – Mech Mice Level Design – Environment

After the team has created a detailed map, we start creating concept illustrations of the environment. I believe it is critically important to capture the mood and light of your level before you start modelling.

Next: Mech Mice Level Design – Wireframe

2 responses to “June 25th, 2012 – Mech Mice Level Design – Environment”

  1. […] the team has created a rough concept of the map, and a rough illustration of the environment we begin to create a 3D wireframe of the level. This model focuses on where the mice can move, […]

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