June 21st, 2012 – Mech Mice Level Design – Concept

The RocketSnail Team is busy working on the first collection of maps for the Mech Mice game. We have decided that the battle will begin in one of the Urg Wastelands. Each map starts with a quick sketch on one of our many gigantic whiteboards.

Next, a more detailed version of the map is created.

Next: Mech Mice Level Design – Environment

One response to “June 21st, 2012 – Mech Mice Level Design – Concept”

  1. […] the team has created a rough concept of the map, and a rough illustration of the environment we begin to create a 3D wireframe of the level. This […]

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