Mission 5: All’s Weld that Ends Weld

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A complete step-by-step guide for Mission 5: All’s Weld that Ends Weld.

  1. Click “Hey PH, Dot is out on a mission. She said you could help fix a broken key.”
  2. Click “This puffle doesn’t look as… cheerful as the others.”
  3. Click on PH, then select “What do you think is the matter?”, followed by “What can I do?”
  4. Open the Map in the upper left corner and go to the Pet Shop.
  5. Click on the red penguin, then select “Do you sell O-Berries?”
  6. Click “Do you know what could make a puffle act strangely?”
  7. Click “I need a way to make a puffle feel better.”
  8. Click “I know a black puffle that can’t start its flame.”
  9. Click “Thank you, you’ve been very helpful.”
  10. Open the Map and go to the Snow Forts.
  11. Click on the blue penguin, then select “Do you know Flare?”
  12. Click “When was the last time you saw Flare?”
  13. Click “Looks great. Keep up the good work.”
  14. Go to The Town and click on Aunt Arctic.
  15. Click “Do you know who I should talk to about puffles?”
  16. Click “It’s good talking to you, Aunt Arctic.”
  17. Click “I’m trying to help a puffle that’s acting a little strangely.”
  18. Click “That’s good advice. Thanks, Aunt Arctic.”
  19. Click “Thanks, Aunt Arctic. That’s very kind.”
  20. Enter the Coffee Shop. Click on your Spy Gadget in the upper right, then select the Mechano-Duster.
  21. Drag the Mechano-Duster to the spilled bags of beans.
  22. Use the Mechano-Duster to clear away the spilled coffee.
  23. Click “I also found this missing pen.”
  24. Click “Thanks! Now that the mess is cleaned up, maybe I can ask you a few questions.”
  25. Click “Do you know a puffle named Flare?”
  26. Click “When was the last time you saw Flare?”
  27. Click “Mimo has cool parties, don’t you think?”
  28. Click “Does Flare have any other friends?”
  29. Click “Don’t worry, I’m going to take good care of Flare.”
  30. Open your inventory, click and drag the pen onto the Friendship Card.
  31. Click and drag the Friendship Card onto the brown penguin behind the counter.
  32. Leave the Coffee Shop. Open your inventory, then click and drag the postcard onto Aunt Arctic.
  33. Go to the Snow Forts. Open your inventory, then click and drag the postcard onto the blue penguin, then onto the red penguin.
  34. Open the Map, go to the Dojo, and click on the wall to enter the Puffle Training Room.
  35. Open your inventory, then click and drag the envelope onto Flare.
  36. Click “I have something for you.”
  37. Click “All Flare needed was to know that its friends missed it.”
  38. Click on Flare, then click on the key on the anvil. Click on the key again.
  39. Go to the Sports Shop. Drag the key from your inventory to the door to Gary’s room.
  40. Enter Gary’s room.
  41. Open your Spy Gadget and select the Decoder.
  42. Drag the Decoder onto the blueprint on the floor.
  43. Click on the Map on the sofa.
  44. Click on the notepad on the desk.
  45. Exit the room.

Congratulations, you’ve completed Mission 5: All’s Weld that Ends Weld!

Would you like to continue onto Mission 6: Do It Yourself Carting, Agent?

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