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A complete step-by-step guide for Mission 5: All’s Weld that Ends Weld.

- Click “Hey PH, Dot is out on a mission. She said you could help fix a broken key.”
- Click “This puffle doesn’t look as… cheerful as the others.”
- Click on PH, then select “What do you think is the matter?”, followed by “What can I do?”
- Open the Map in the upper left corner and go to the Pet Shop.
- Click on the red penguin, then select “Do you sell O-Berries?”
- Click “Do you know what could make a puffle act strangely?”
- Click “I need a way to make a puffle feel better.”
- Click “I know a black puffle that can’t start its flame.”
- Click “Thank you, you’ve been very helpful.”
- Open the Map and go to the Snow Forts.
- Click on the blue penguin, then select “Do you know Flare?”
- Click “When was the last time you saw Flare?”
- Click “Looks great. Keep up the good work.”
- Go to The Town and click on Aunt Arctic.
- Click “Do you know who I should talk to about puffles?”
- Click “It’s good talking to you, Aunt Arctic.”
- Click “I’m trying to help a puffle that’s acting a little strangely.”
- Click “That’s good advice. Thanks, Aunt Arctic.”
- Click “Thanks, Aunt Arctic. That’s very kind.”
- Enter the Coffee Shop. Click on your Spy Gadget in the upper right, then select the Mechano-Duster.
- Drag the Mechano-Duster to the spilled bags of beans.
- Use the Mechano-Duster to clear away the spilled coffee.
- Click “I also found this missing pen.”
- Click “Thanks! Now that the mess is cleaned up, maybe I can ask you a few questions.”
- Click “Do you know a puffle named Flare?”
- Click “When was the last time you saw Flare?”
- Click “Mimo has cool parties, don’t you think?”
- Click “Does Flare have any other friends?”
- Click “Don’t worry, I’m going to take good care of Flare.”
- Open your inventory, click and drag the pen onto the Friendship Card.
- Click and drag the Friendship Card onto the brown penguin behind the counter.
- Leave the Coffee Shop. Open your inventory, then click and drag the postcard onto Aunt Arctic.
- Go to the Snow Forts. Open your inventory, then click and drag the postcard onto the blue penguin, then onto the red penguin.
- Open the Map, go to the Dojo, and click on the wall to enter the Puffle Training Room.
- Open your inventory, then click and drag the envelope onto Flare.
- Click “I have something for you.”
- Click “All Flare needed was to know that its friends missed it.”
- Click on Flare, then click on the key on the anvil. Click on the key again.
- Go to the Sports Shop. Drag the key from your inventory to the door to Gary’s room.
- Enter Gary’s room.
- Open your Spy Gadget and select the Decoder.
- Drag the Decoder onto the blueprint on the floor.
- Click on the Map on the sofa.
- Click on the notepad on the desk.
- Exit the room.
Congratulations, you’ve completed Mission 5: All’s Weld that Ends Weld!
Would you like to continue onto Mission 6: Do It Yourself Carting, Agent?







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