Mission 10: Waddle Squad

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A complete step-by-step guide for Mission 10: Waddle Squad.

  1. Talk with Gary the Gadget Guy.
  2. From the box of odds and ends to the right of Gary, collect the solar panel. Add the solar panel to your inventory.
  3. Use your spy phone to teleport to the Beach.
  4. Talk to Jet Pack Guy (he is missing his jet pack). He explains that his jet pack is broken and out of fuel.
  5. Enter the Lighthouse and look around.
  6. Pick up the barrel and place it in your inventory.
  7. Return to the Beach and speak to Jet Pack Guy again.
  8. Tell him you found cream soda.
  9. He asks you to divide the cream soda into two containers with four units each.
  10. Give the barrel of cream soda to Jet Pack Guy.
  11. You are presented with three beakers labeled 8, 5, and 3. Perform the following steps: If needed, click the bottle with the Help note for guidance.
    • Pour from the left beaker into the middle beaker.
    • Pour from the middle beaker into the right beaker.
    • Pour from the right beaker into the left beaker.
    • Pour from the middle beaker into the right beaker.
    • Pour from the left beaker into the middle beaker.
    • Pour from the middle beaker into the right beaker.
    • Pour from the right beaker into the left beaker.
  12. Once completed, Jet Pack Guy refuels and flies off.
  13. Go to the Dock.
  14. Talk to the green penguin near the boat with the rope.
  15. Ask if he has any rope. He gives you the rope. Add the rope to your inventory.
  16. Go to the Gift Shop and talk to the shopkeeper.
  17. Agree to help him.
  18. Pick up the two boxes and the table beside him and add them to your inventory.
  19. Exit to the Town.
  20. Place the table to the right of the Gift Shop.
  21. Put the two boxes on top of the table.
  22. Return to the Gift Shop and talk to Rookie.
  23. The Magnet 3000 is malfunctioning.
  24. From your inventory, attach the solar panel to the magnet’s power cord.
  25. A circuit board puzzle appears.
  26. Use the blue soldering iron to connect each matching pair of colored circles. If you make a mistake, use the red solder sucker to erase connections.
  27. Complete the circuit correctly.
  28. Go to the Night Club.
  29. Attach the rope from your inventory to the pulley, connecting the cage and winch.
  30. Pull the red lever.
  31. The winch sparks and malfunctions.
  32. Open your spy phone and tap the flashing red light.
  33. Use the wrench that appears on the bolts at the front of the winch.
  34. Open the front panel to reveal five gears.
  35. Place the gears correctly on the spindles.
  36. The correct arrangement may vary each time.
  37. Go to the Dock.
  38. Answer your ringing spy phone.
  39. Jet Pack Guy tells you to head to the Dock (you are already there).
  40. Look around until you see Klutzy waving a decoy Herbert.
  41. Your spy phone rings again.
  42. Rookie reports that Herbert is at the Night Club.
  43. Go to the Night Club.
  44. You see Herbert holding the golden puffle.
  45. Pull the red handle on the winch to drop the cage.
  46. Herbert lifts the cage and throws it aside.
  47. Click on Herbert.
  48. Answer your spy phone.
  49. Gary orders all agents to move in.
  50. The Magnet 3000 crashes through the wall, drawn to the golden puffle.
  51. Click and hold the three spotlights to aim them at the solar panel.
  52. The magnet powers up and pulls the cage back onto Herbert.
  53. After a brief commotion, Herbert is successfully trapped and the mission concludes.

Congratulations, you’ve completed Mission 10: Waddle Squad!

Would you like to continue onto Mission 11: The Veggie Villain?

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