
Homepage | Missions | PSA Missions | Mission 10: Waddle Squad
A complete step-by-step guide for Mission 10: Waddle Squad.

- Talk with Gary the Gadget Guy.
- From the box of odds and ends to the right of Gary, collect the solar panel. Add the solar panel to your inventory.
- Use your spy phone to teleport to the Beach.
- Talk to Jet Pack Guy (he is missing his jet pack). He explains that his jet pack is broken and out of fuel.
- Enter the Lighthouse and look around.
- Pick up the barrel and place it in your inventory.
- Return to the Beach and speak to Jet Pack Guy again.
- Tell him you found cream soda.
- He asks you to divide the cream soda into two containers with four units each.
- Give the barrel of cream soda to Jet Pack Guy.
- You are presented with three beakers labeled 8, 5, and 3. Perform the following steps: If needed, click the bottle with the Help note for guidance.
- Pour from the left beaker into the middle beaker.
- Pour from the middle beaker into the right beaker.
- Pour from the right beaker into the left beaker.
- Pour from the middle beaker into the right beaker.
- Pour from the left beaker into the middle beaker.
- Pour from the middle beaker into the right beaker.
- Pour from the right beaker into the left beaker.
- Once completed, Jet Pack Guy refuels and flies off.
- Go to the Dock.
- Talk to the green penguin near the boat with the rope.
- Ask if he has any rope. He gives you the rope. Add the rope to your inventory.
- Go to the Gift Shop and talk to the shopkeeper.
- Agree to help him.
- Pick up the two boxes and the table beside him and add them to your inventory.
- Exit to the Town.
- Place the table to the right of the Gift Shop.
- Put the two boxes on top of the table.
- Return to the Gift Shop and talk to Rookie.
- The Magnet 3000 is malfunctioning.
- From your inventory, attach the solar panel to the magnet’s power cord.
- A circuit board puzzle appears.
- Use the blue soldering iron to connect each matching pair of colored circles. If you make a mistake, use the red solder sucker to erase connections.
- Complete the circuit correctly.
- Go to the Night Club.
- Attach the rope from your inventory to the pulley, connecting the cage and winch.
- Pull the red lever.
- The winch sparks and malfunctions.
- Open your spy phone and tap the flashing red light.
- Use the wrench that appears on the bolts at the front of the winch.
- Open the front panel to reveal five gears.
- Place the gears correctly on the spindles.
- The correct arrangement may vary each time.
- Go to the Dock.
- Answer your ringing spy phone.
- Jet Pack Guy tells you to head to the Dock (you are already there).
- Look around until you see Klutzy waving a decoy Herbert.
- Your spy phone rings again.
- Rookie reports that Herbert is at the Night Club.
- Go to the Night Club.
- You see Herbert holding the golden puffle.
- Pull the red handle on the winch to drop the cage.
- Herbert lifts the cage and throws it aside.
- Click on Herbert.
- Answer your spy phone.
- Gary orders all agents to move in.
- The Magnet 3000 crashes through the wall, drawn to the golden puffle.
- Click and hold the three spotlights to aim them at the solar panel.
- The magnet powers up and pulls the cage back onto Herbert.
- After a brief commotion, Herbert is successfully trapped and the mission concludes.
Congratulations, you’ve completed Mission 10: Waddle Squad!
Would you like to continue onto Mission 11: The Veggie Villain?







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